Author Topic: Nation Encyclopedia  (Read 3118 times)

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Nation Encyclopedia
« on: 25 April, 2017, 09:23:52 pm »
Nation Encyclopedia
Open

Spoiler: Blank Map (hover to show)
Spoiler: Topographic Map (hover to show)
Spoiler: Biome Map (hover to show)
Spoiler: The World Currently (hover to show)

Welcome to the Nation Encyclopedia, a collective of information containing public details from every sovereign nation. Here, a list of the existing nations is compiled as well as basic information about them. For example, regional maps. This is also where you get to apply to make a new state and begin your plans for world domination.

Applying for a New Nation:
Firstly, make sure you've read and understood the forum rules and all the stickied posts in the University. Once that's done, you're going to want to take a look at the world map to find a place for your country where nobody else's settled. Keep in mind that there is an absolute hard size limit of 50 000 pixels for your nation.

Once you have an idea of where you want to be, you're ready to apply!

Application Template:
The following is a template for you to use when applying (With examples in brackets). Most of the fields are to help you flesh out a nation with a decent backstory and an idea of how it is right now and where it's going to be.

REMEMBER: DON'T POST YOUR NATION OUTSIDE OF THIS THREAD UNTIL IT'S BEEN ACCEPTED.

ALSO REMEMBER: POST MAPS IN .PNG FORMAT ONLY WITH NO ANTI-AILIASING. OTHERWISE YOU GET BLURRY, LOW QUALITY STUFF AND YOU'LL BE REJECTED.

ANOTHER THING: ALL LARGE IMAGES SHOULD BE SPOILERED, IT'S NOT THE MODS' JOB TO FORMAT YOUR POSTS.

Nation Name: (Communist Republic of Scavia)
National Flag: (Insert imgur link here with img and spoiler tags)
Location on the Map: (Include both international and regional):
Capital City: (Savia)
Government Type: (Proletarian Dictatorship)
Economic System: (Communism)
Leader Name: (Premier Skalvi)
Ruling Political Faction: (Communist Party of Scavia)
Most Followed Religion / State Religion: (Orthodox Scavian)
History: (Insert a few paragraphs about how your nation came to be. It doesn't have to go back to prehistoric times, just something where your nation began to form and was molded into what it is now.
Be long winded. This is your backstory.)

Do not post WIP nations here
« Last Edit: 30 April, 2017, 04:25:47 pm by MysticPing »

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Re: Nation Encyclopedia
« Reply #1 on: 25 April, 2017, 09:27:13 pm »
Nation Name:
The Grand Duchy of Rhenania

National Flag:
Spoiler (hover to show)

Location on the Map:
Spoiler (hover to show)

Local Map
Spoiler (hover to show)

Capital City:
Rouenne

Government Type:
Unitary constitutional monarchy.

Economic System:
Centrist mercantile capitalism.

Leader Name:
Grand Duke Ranulf III de Rouenne

Ruling Political Faction:
The ducal House of Rouenne.

Most Followed Religion / State Religion:
The most commonly-followed (and, indeed, essentially the only) religion in Rhenania is known as Solailism. In its most basic form under the first migratory tribes that would eventually settle Rhenania, the sun was worshipped as a physical deity for its necessity in growing crops and traveling safely.

Over time, however, this direct belief in the sun as a god was supplanted by a number of prophetic movements that spread throughout the nation. These prophets generally claimed to have been born of the Sun, and appointed as the representatives of the cosmos on earth. Over the course of a few hundred years it became more common to venerate the now-deceased Prophets and their interpretations of stellar phenomena rather than to directly worship the sun.

This shift proved useful as astronomical development advanced and it was determined factually that the sun was rather plainly inert, one of millions or billions of similar stars. Solailism became more and more dependent on the recorded words of the Prophets, with the movements of the stars above now considered to be interpreted by said prophets as the source of their decrees rather than having somehow dictated words to them.

The primary differentiation of the Rhenanian Solailist church from other nations' is in its veneration of a number of individuals from the line of the House of Rouenne, such as its founder Rollo, as having been guided divinely in their goals by the heavens and thus considered to be prophets themselves.

The state follows a fine line between secularity and the establishment of a state religion: while the Congress and judiciary are nominally secular, the ducal line are for the most part staunch Solailists. Among the population, approximately eighty-three percent are modern Solailists, ten percent follow olders variations on the religion or other faiths, and seven percent are irreligious.

History:
The first settlers to the Rhenanian river basin arrived there from the continent's coastal regions, migrating upriver until they reached the basin itself, which they found to be full of fertile and nutrient-saturated farmlands. The semi-unified host of migratory settlers dispersed along the riverside and the enormous freshwater lakes. Eventually they came to form a number of clans, who feuded intermittently with one another for resources and lands. In times other than those of strife, however, the tribes generally maintained amicable relations with one another, and exchanges of goods and artifacts maintained a relatively-unified Rhenanian culture.

Eventually one Rollo of Rounne, a man of legendary (and likely mythologized) strength and wits, emerged as the undisputed leader of his namesake tribe at the settlement of Rouenne. An ambitious leader, he bound together what tribes he could through careful diplomacy and united the rest by force. By the time of Rollo's death the Rhenanian basin was a unified nation once more, and despite some infighting in regards to succession it remained so for the ascension of his son. This son, Robert I, was a skilled statesman, though perhaps not quite as much so as his father. After a number of years of rule, he came to suspect that it would be most conducive for the overall unity of the nation that it have an enemy to combine against. The kingdom of Iridar, to the south downriver, was perceived as the best option.

Iridar had suffered for a number of years from monarchial disputes -- most recently, its elderly king was without issue or immediate male family, and the realm was at risk of being thrown into chaos upon his death. Robert reached out to the the king of Iridar, offering to bind their two royal dynasties into one for the sake of continuity of throne. After some negotiation  the king agreed, and it was decided that Robert would be married to his cousin. Shortly after Robert's return from this negotiation, however, and a few months before he was to marry the aforementioned cousin, the king fell ill and died. The nobles of Iridar, chafing at the possibility of serving under a foreign king, annulled the betrothal and refused to recognize the king's dying wishes. In response Robert raised up a mighty host of Rhenanians, and rode south along the river to take by conquest what he had barely failed to gain through guile.

As it turned out, fate was in the Rhenanians' favor. A few pitched battles took place, and quickly it became apparent that the primarily foot-based armies of Iridar stood little chance against the armored cavalry of the Rhenanians. Following a major conflict outside of the enemy capital, in which three major nobles of Iridar were slain, most of the nation's resistances crumbled and it was swiftly conquered. In order to hold onto their new, richer lands, it became necessary that the royal family of Rouenne intermingle with local customs. Robert crowned himself not as the king of Rhenania but as that of Iridar, naming Rhenania as a Grand Duchy and granting its ownership to his brother and general Tancred. Marrying much of the rest of his immediate family to the remaining noble dynasties of Iridar, he was able to acquire support for this new realm.

Our focus, of course, is not on Iridar but Rhenania. In the north, Tancred and his new vassals chafed somewhat at the transition of rule -- they had set out as conquerors and succeeded to the position of vassals. This anger simmered just below the surface for generations, and while in a few instances armed conflict broke out these were generally able to be mediated as a result of the shared dynastic relations between Iridar and Rhenania.

This dynamic changed drastically for the worse several hundred years later, when a violent revolution came to pass in Iridar after a series of costly and near-bankrupting wars with nearby Svebia. The south was swept with liberal furor, and all of those members of the House of Rouenne who were present in the region came to find themselves facing the business end of the axe or the guillotine. The branch in Rhenania, preferring their heads to remain strictly intact on their shoulders, declared independence from this new revolutionary Republic of Iridir.

Iridir, of course, was not prepared to take this without a fight, but the Rhenanians were prepared to put up one. Conflicts along the Rhene river continued on-and-off for decades, but the Rhenanians always managed to protect their core lands from incursion by the revolutionary armies. Eventually those armies turned their eyes to easier prey, and even later found themselves crushed by other foreign opposition.

From that point on, the governance of Rhenania remained relatively stable. The Grand Duke, knowing that to declare himself a king would necessitate the appointment of powerful dukes and draw further ire from those of revolutionary mindset, instead chose to pursue a path with less chance of treachery. After about a year of deliberation the Rhenanian Compact was placed into law, a constitution that governed over the power of the ruling dynasty. While the Duke still held a significant amount of authority, this could be placed into check by a formalized court system and a parliament made up of representatives of the people, the nobility and the church.

This placed Rhenania into a period of great prosperity. Innovations in industrialization significantly increased technological advancement and standards of living. When war broke out between the kingdoms to the south, the Rhenanians (naturally) stood oposed to Iridar once more, but did not devote significant military resources to any expeditions beyond the rivers. Eventually signing peace with the rest, they embarked with reasonable wealth and status onto the world stage.
« Last Edit: 25 April, 2017, 09:32:23 pm by DeltaV »

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Re: Nation Encyclopedia
« Reply #2 on: 25 April, 2017, 09:29:32 pm »
Why even have all that center justification? Makes things hard to read.

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Re: Nation Encyclopedia
« Reply #3 on: 25 April, 2017, 09:31:36 pm »
Why even have all that center justification? Makes things hard to read.
Because pretentious nation applications are, like, ninety percent of my RP contributions. Just for you, though, fixed.

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Re: Nation Encyclopedia
« Reply #4 on: 25 April, 2017, 09:32:38 pm »
Nation Name: Lorvasa

National Flag: https://cdn.discordapp.com/attachments/296349229105020928/302544872584380416/LorvasanFlag.png

Location on the Map: Eastern “Blister” of the Western Continent in the Southern Hemisphere.

Capital City: La Salle

Government Type: Despotic Aristocracy. Has a lone single ruler, going by the title of “High Prince(ss)”. Under the High Prince(ss), will be 3 appointed “Princes” from 9 candidates drawn from the High Counts, who themselves have 3 Counts under them, who then have 3 Marquis beneath them, who have 3 Dukes beneath them, and 3 Lords beneath them, with the “Lords” in direct control over various cities/small regions. A High Prince(ss) is elected from one of the 3 standing Princes when the High Prince(ss) dies or steps down.

Economic System: Centralized Command Economy with heavy national regulation. Trade with foreign powers is done by strict individual licenses for traders to bring Cargo X to Location Y for Price Z with deviation not accepted. However such licenses are easily obtained as Lorvasa thrives on Trade, they are just highly protectionist and take a dim view of “predatory merchants”.

Leader Name: High Prince Vasili Gar’Lorik

Ruling Political Faction: Noble born bloodlines. While most posts are Elected/Appointed by their lessers and majors, the truth is that these posts are all filled with proper noble bloodlines drawn from the past of Lorvasa, in accordance with the Falisian Reformation Movement several decades ago, that had reached major appeal after the failure of the empire they had broken away from in the wake of the Great War. Named after its original spokeswoman, Sey Falis, it’s a traditionalist movement filled with heavy amounts of national pride and a belief in the glory of past figures of Lorvasan Nobility that they seek to embrace again.

Most Followed Religion / State Religion: Lorvasa has freedom of Religion, and most neighboring powers and historical partners do have at least a minor presence of their Faith within Lorvasan borders, though Religions are kept clear of the halls of power, with the LSS often cracking down on “Dangerous” religious figures that might cause trouble. Most native Lorvasans tend to worship the The Black Way, a religion based on reincarnation and seeking of perfection in your current incarnations life. Such as a Farmer believes that they are supposed to become a perfect Farmer, having mastered all there is to the life in their current life, and by doing so will break away from the cycle of reincarnation to join The Black Way. It is also believed that those who join The Black Way will return to the world when it is on the brink of final disaster to guide and protect the faithful Lorvasans. All in all it is an ancient religion that they have never thrown.

History: Lorvasa in the ancient times was never a true, global power. The best they could claim was to be a mercantile power with a strong naval tradition. Ships of strong Lorvasan wood and sail plying the trade routes of the Sea. Most actual military conflict was internal rather than external, rivals between noble families over control of the more scarce resources in Lorvasa. The Sagas of ancient Lorvasa are many, of great explorers, artisans (they are particularly proud of their music and wood carvings), and the warrior kings of noble families.

When the War of Ruthless Aggression (As they call the Annexation by Ryudinia) came, the Lorvasans were ill prepared for it. The people were fractured into 8 different Noble Power Blocks, who only decided to work together against the external threat when it became clear that it wasn’t just a small border skirmish or absorbing the least of their rivals into Ryudinia. No peace was available, and honestly Lorvasa could not have stopped it, as they were still technologically backwards and far out manned. The War of Ruthless Aggression is a dark spot on Lorvasan history and it isn’t unusual to hear more nationalist Lorvasans speak bitterly about the humiliation and cruelty of the war when it comes up.

Since the annexation Lorvasan culture was suppressed by the Ryudinians, who for several generations took a very dim view of the outside Emperor and their own laws and culture. Along with perceived crimes like the dismantling of the Lorvasan Nobility, seizure of the Lorvasan naval assets and property to serve the Ryudinians left a very bitter insurrectionist movement in the nation, only kept in check by the superior military power of the Empire of Ryudinia.

During these years of occupation the Falisian Reformation Movement formed, bringing together the disparate, grumbling factions of Lorvasa under the guiding doctrines and theories of Sey Falis. It became a strange time in Lorvasa as it outwardly appeared more Peaceful than ever before in its history of occupation, with acts of sedition cut down to practically zero as dissidents were gathered together, training in the Lorvasan wilderness, gathering supplies, and preparing for the day to overthrow their overlord.

When the Great War broke out, these plans were almost ready to enact. The troops pulled out of Lorvasa towards the meat grinder of the battles against foreigners. Lorvasan men conscripted and forced to fight in a war they didn’t see as their own cause. 3 years into the conflict, Lorvasa broke out into massive, violent rebellion starting with the Colonial Administration Office of Ryudinia seized by the first High Princess of Lorvasa, Kallis Gar’Lorik, rising the flag of Lorvasa once against over the Homeland.

The War of Salvation though did not end in that lightning strike. Ryudinian soldiers were pulled from the front to restore order, and regain control of the pivotal transportation hub of Lorvasa. In bloody, brutal urban siege warfare the High Princess Kallis Gar’Lorik lost her life, fighting against the 5th Imperial Corps. Her son, was chosen to be the new High Prince, Vasili Gar’Lorik, to continue the War of Salvation against Imperial Ryudinia, which saw grand cities of Lorvasa turned into broken, bombed out shells of their former glory, scars that still exist in the nation to this day.

The War of Salvation ended with what Lorvasa sees as total victory, following the proclamation of Independence handed from Emperor Serafin of Ryudinia. Relations with the Empire remains bitter, as most Lorvasans alive now have lost something to the brutality of the 5th Imperial Corps during the War of Salvation, along with the nationalist movement of the Falisian Reformation taking hold. To say in this day that Lorvasa is still on a War Footing and appears more like an armed camp to outsiders than a peaceful nation isn’t at all incorrect. The LSS is an active presence felt around every corner, the Lorvasan Royal Guard is constantly being rebuilt and trained to properly resist what they see as the inevitable conflict with the Empire.
« Last Edit: 25 April, 2017, 09:37:24 pm by ArcturusV »

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Re: Nation Encyclopedia
« Reply #5 on: 25 April, 2017, 09:59:59 pm »
Nation Name: Socialist Republic of Ryudinia

National Flag:
Spoiler: Fleg (hover to show)

Location on the Map:
Spoiler: World Map (hover to show)

Capital City: Ivakutsk

Government Type: Democracy (Male Suffrage)

Economic System: Communist

Leader Name: First Speaker Artoym Mikhailov

Ruling Political Faction: Unstable coalition of the Totalist Party, the Syndicalist Party and the Democratic Party.

Most Followed Religion / State Religion: Secular State. Common religion is Semuyism. See other Ryudinia for details.

History:

To understand the current state of the Socialist Republic of Ryudinia, one must first understand the historical context. In the year 1487 of the Common Era, the lands of what would become the republic were not yet part of Ryudinia at all. Indeed, they were primarily comprised of many small factions and petty lordships. Unable to band together to stop conquest by the invaders from the Southwest, they fell one by one. In the years that followed, programmes of settlement and cultural assimilation had driven almost all of the old populace out of the lands now claimed by the Imperiya Ryudinia.
Among the lands they fled to was Entokia, which as a large kingdom was able to put up fierce resistance against the Ryudinians. Similarly, Celestina put up a fight, though was eventually subjugated also.

Over the course of the next few hundred years, these settlement programmes continued, and by the 1800s, the lands of Northern Ryudinia were considered fully assimilated into the empire, though those in the east still retained their heritage.

Separate from the capital of the empire, however, it was perhaps inevitable that the lands of the North would become something of a haven for free thinkers and philosophers, able to hide themselves away in the vast jungles and mountains. It was in the mid 1800s that the ideas of socialism began to take root here, and by the turn of the century, there were several large groups of dissenters waiting for their opportunity to sieze power and mold the country into something better. This opportunity came with the Great War of 1914. The Imperiya Ryudinia suffered terribly in this war, and by the end, the empire was crippled.

In the aftermath of the Great War, what was once the Imperiya Ryudinia disintegrated. Fascists in the southern homeland incensed at the breaking off of huge portions of the empire, lead a coup which deposed the emperor and siezed power in the south.. Those socialist militant groups in the north, seeing this opportunity, broke off in a relatively bloodless revolution.

The People’s Army, an alliance of all major socialist groups in the country, swept across the land, casting down tyrants, reactionaries and fascists alike. Within seven months, they had cut ties with the south and formed a coalition government, now comprised of three main partiess, each only bound together by necessity.

It is now 1920, and this coalition has become uneasy. Calls for elections are increasing in volume, and rumours spread across the streets that it won’t be long now before the tensions in this fledgling republic boil over.

The Syndicalists cry out for the government to press onwards with the internal revolution, to transition into an anarchic utopia, free from the chains of landlord and government alike.
The Totalists call for further centralisation, claiming that the people should not be expected to have a hand in the running of the state. They claim that a strong, centralised political force is necessary to keep the revolution alive.
The Democrats insist that the current form of government is ideal, where all have a say in the workings and yet there is still strength behind the government’s policy. They advocate for a permanent revolution, for the country to push onwards and gain allies to ensure that fascists and reactionaries cannot steal what they have all fought so hard to accomplish.

There is no question that something has to happen soon. Truly, the only questions that now remain are those of “What?”, “When?”, and perhaps most importantly, “Who?”.
« Last Edit: 27 April, 2017, 02:57:41 pm by Charzy »

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Re: Nation Encyclopedia
« Reply #6 on: 25 April, 2017, 10:04:14 pm »
Nation Name: Lorvasa
A few grammatical errors in the history, but nothing egregious. Accepted.You might want to trim down some of the stray pixels on the flag, from when the coat of arms was pasted onto the background.

Nation Name: Socialist Republic of Ryudinia
I'd really appreciate if you could put a bit more actual history into the history, bb, even if it's a very new country. As it currently stands there are exactly two lines of it. Elaborate on what led to the area's settlement or communist sentiments, maybe.

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Re: Nation Encyclopedia
« Reply #7 on: 25 April, 2017, 11:16:38 pm »
Everything earlier than 1920 will be covered in Para's application, but I'll add what I can when I have time.

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Re: Nation Encyclopedia
« Reply #8 on: 26 April, 2017, 01:09:00 am »
Nation Name: Kingdom of Eestliionaalia
Capital City: Eloonaii
Government Type: Constitutional aristocratic monarchy: Has a Ceremonial King, derived from the royal House of Eelane, whose arms are used on the flag of the nation, All government duties are done through a court appointed by the people, and a national assembly made up of members of the aristocracy, chosen by the people, the Aristocracy elects a prime minister who chooses his ministers from the ranks of the assembly, however the powers of all the branches of government are kept in strict check by the constitution
Economic System: Protectionalist Laissez Faire Capitalism: While essentially laissez faire, as the country thrives on production, and has been a net exporter for almost its entire existence, there are some tariffs that are applied to foreign goods
Leader Name: Sovereign King Alefin Eelane IV
Ruling Political Faction: People's Conservative Aristocratic Party(PCAP)
Most Followed Religion / State Religion: The Argent Church and Sable Pantheon of Ee-Shak
The warship of Ee-Shak, the god of merchants and the leader of the Sable Pantheon, the Pantheon includes a huge amount of dieties for almost every aspect of life. But the most important part of the religion is that death is simply a new stage of life, and they are born into the Afterworld, whereupon they live a life that is said to be incredibly similar yet vastly different, and when they die there, they are born again into this world, and so on and so forth. However, while widely followed, the religion is not mandatory and there are numerous other, much smaller religions.

History:
The history of Eestliionaalia dates back many years, the area was originally settled long before recorded history, and with the persistent and heavy tree cover, the skin of the local populace is almost as light as their cousins up on the northern continent. The country was once a conglomerate of disparate kingdoms and lordships with no coherence, till one day, long ago, Valyreis Eelane founder of House Eelane conquered the lands. Knowing the Disparate Nature of his subjects, he ceded his powers of wether rulings were just, to a court chosen by his subjects, and his ability to make laws, and his executive power to an assembly of lords, ten from each new province, that was chosen by the people.

However all was not well, not all lands took well to this new power, and as such there were rebellions and minor incursions. However the armies marshaled to conquer the lands were put to use crushing these insurrections, and after a couple years, there were no more, growing complacent, the assembly disbanded the armies, whose soldiers went back to their previous trades, and defense was left to local militias, administered by their respective lords, the land grew rich and prosperous, and for a while the most excitement the militias might have was flushing out a particularly annoying group of bandits, but that was soon to change, the tribe of the nameless, as they came to be called, under the godless king invaded, and by the time the assembly had decided that the solution was to be a professional army, the capital was in flames and half the assembly lay slaughtered where they had sat. The king and the surviving nobles fled from the city recruiting and training an army with all possible speed

Eventually the invaders were pushed back, while also suffering heavy losses, and even though this event led to the proud military tradition that is still in place, it left a sour taste in the mouths of the assembly on the subject of capitalism, trade restrictions mounted over the ensuing centuries, and soon thereafter the economy was in collapse, unable to raise funds, the assembly chamber grew dirty and threadbare, and the military, the pride of the nation, had to resort to sharing muskets and only being able to supply a single load of powder and shot for each soldier per day, the natural outcome of this was pioneering in the fields of rifling and metallurgy, to squeeze every last bit of use out of each scrap of led and iron, and this thrift has continued to this day, with riflemen drilling for days to ensure every round in their clip hits as close to target as possible.
 
Eventually, the old guard faded away and was replaced by a new guard, who, brushing off the stories that wealth only attracted violence, lifted restrictions on trade, and eventually the economy started growing again, the assembly chamber was cleaned and gilded and the common man reached new standards of living, but it was not enough to fully recover, until the great war that was.

During the great(emmerian) war, bringing their technical skills to bear, the economy of Eestliionaalia soared, as a arms deal with Estovakia led to Millions of Escots in business for local manufacturers, and also brought them close to another country for the first real time in history, after the war, Frecoslavia and Strovalkia were soon major trading partners, and that is where the modern day begins
« Last Edit: 26 April, 2017, 03:06:54 pm by Angry_Plzen »

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Re: Nation Encyclopedia
« Reply #9 on: 26 April, 2017, 03:09:35 pm »
Svebien Empire / Svebia
National Flag:
Spoiler (hover to show)
Global Location:
Spoiler (hover to show)
Regional Map:
Spoiler (hover to show)

Capital City: Prussetburg
Government Type: Absolute Imperial Monarchy
Economic System: Capitalism
Leader Name: Kaiser Joakim Olhouser II
Ruling Political Faction: The Royalists of Olhouser
State Religion: Reformed Solailism

History:
Spoiler (hover to show)
« Last Edit: 27 April, 2017, 07:58:47 pm by Yuri »

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Re: Nation Encyclopedia
« Reply #10 on: 26 April, 2017, 03:16:26 pm »
Nation Name: Kingdom of Eestliionaalia
Your history could do with some grammatical fixes, such as the length of your sentences, but it's nothing unacceptable. Your world map also needs a few stray pixels cleaning up, but again, it's nothing that can't be edited within a minute. Therefore, ACCEPTED. Just clean your borders a bit before you go making a nation post.

Nation Name:
The Grand Duchy of Rhenania
Looks fine to me mate, ACCEPTED.
« Last Edit: 26 April, 2017, 06:36:11 pm by Yuri »

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Re: Nation Encyclopedia
« Reply #11 on: 26 April, 2017, 06:41:19 pm »
Nation Name: Imperiya Ryudinia (The Empire of Ryudinia)

National Flag:
Spoiler (hover to show)

Location on the Map:
Spoiler: World Map (hover to show)

Spoiler: Regional Map (hover to show)

Capital City: Zverskograd

Government Type: Fascist Dictatorship

Economic System: Laissez-faire Capitalism

Leader Name: Emperor Fyodor II (Figurehead); Generalissimo Vitaly Makisov

Ruling Political Faction: National Salvation Front of Ryudinia (formerly the Voronin Dynasty)

Most Followed Religion / State Religion:
Semuyism - The worship of the Holy Couple: Zversky and Tochna.

As stated in the Semya, the Holy Book of Semuyism, the Ryudinian nation was founded by Zversky and his wife, Tochna. According to legend, Zversky and Tochna were both born as mortals to a small maritime community a few thousand years ago in the area of modern day Rodnatsia. They lived in the Arcane Era, a time where the Pagan Gods still walked among their followers, waging war in order to accumulate faith from believers. When one of these Pagan deities sent a messenger to the village, the village chief refused to submit to their rule. In a fit of anger, the deity sent its armies to raze the village, murdering the village leaders and driving the villagers into the sea. The villagers fled north across the water to Ryudinia, settling there and vowing revenge upon the deity whose name has been lost to time.

Time passed by and the man known as Zversky happened upon the ruins of a long-gone civilization known as the Korezhnui while exploring with his friend Tochna one day. Within these ruins, the two discovered weapons of unbelievable power. Driven by the desire for vengeance against the deity, Zversky and Tochna took two of the weapons and began planning their revenge. Years later, the two would launch an invasion of the continent in an effort to reclaim their homeland. Aided by the might of the mythical weapons Procheskitsa and Nyoshka, the forces of the deity were beaten back and eventually, revenge was enacted upon him. Zversky and Tochna continued to crusade upon the continent, slaying Gods and bringing more territory under the control of the Ryudinian people.

It is said that after uniting the Ryudinian islands as a single kingdom, the Holy Couple went on a journey to lands across the sea. It was there that they achieved divinity and ascended to Godhood, becoming the guardian deities of Ryudinia. Eventually the Arcane Era came to an end and the Gods began losing the ability to take physical form. In order to survive, they chose to ascend to a higher realm, no longer able to interact with their followers, but still able to shepherd them and protect them with their blessings. Zversky and Tochna continue to watch over Ryudinia, guiding its people through any trouble that comes their way.

The core beliefs of Semuyism are the equal importance of man and woman, making an offering to the Holy Couple at the start of every week, the divine ancestry of the Imperial Family, and the unity of the Ryudinian people. It is said that if one is diligent about making sacrifices in their lifetime, upon death they shall ascend to the realm of the gods. Those who do not pay the proper respect due to Zversky and Tochna will be reborn and will continue the cycle of life until they learn to appreciate the blessings of the Holy Couple.

History:

Even today, scientists still puzzled how the islands of Ryudinia came to be inhabited, though many in the Empire believe the chronicles of the Semya on the origins of the Ryudinian people. It is known however, that the islands have been inhabited for at least one thousand years. Over time, the Voronin dynasty came to power, claiming ancestry from the Holy Couple and ruled the islands for centuries. As naval technology improved, the Ryudinian nation expanded northeast, conquering and colonizing a large area on the Continent. Many tribal nations and kingdom were wiped out or integrated into society and for centuries, this has been considered a core part of the Empire.

As Ryudinia continued its exploits on the Continent, it began to run into serious resistance. After failing to defeat the Entokians, the Empire turned its eyes east towards the Celestinians. Although they put up a vicious fight due to their strong faith in their religion, they were eventually defeated and annexed into the Empire. For the next few centuries, Imperiya Ryudinia would continue to expand, crossing the seas to the west and conquering Lorvasa and [Dogon]. After these conquests, the Empire would maintain a relative peace, occasionally getting into religious clashes and crusading against the Continent.

Over the years, tensions in the region continued to grow. In 1915, Ryudinia found itself pulled into conflict, assisting its ally, Iridar against the forces of the [Triple Alliance]. Svebia and Dneprya had launched a dual offensive, with Rhenania joining in to settle and old grudge with Iridar. A large Ryudinian strike force was mobilized and sent to Iridar to assist against the encroaching nations. Although the Ryudinian entry into the war was initially met with success, the fighting soon devolved into trench warfare. With Svebia and Dneprya having the capability to send reinforcements by land, the war gradually shifted in favor of the [Triple Alliance]. Another major blow was struck when Rhenania launched a surprise attack through neutral Halvaken into the poorly defended Celestinia region. The war’s momentum would shift again when socialist revolution broke out in Dneprya. In order to combat the threat at home, Dneprya withdrew from the war. With both sides devastated by the war, a white peace came to pass.

The war would not end without consequences however. Svebia lost a large percentage of their population fighting in The Great War and a new government was formed in Iridar. Iridar was forced to cede territory to both Dneprya and Svebia. Dneprya was now controlled by socialist forces and civil unrest began to spread within the Empire of Ryudinia. In 1918, by decree of Emperor Serafim IV, the 5th Imperial Corps were sent westward to put down the civil unrest, however the arrival of the troops caused the unrest to evolve into insurgency. After several months of fighting, Serafim—a longtime reformer, shocked by the brutality of his own troops— ordered an immediate withdrawal and allowed the western regions with ethnically different populations, to leave the Empire. Serafim also saw the growing religious tensions in Celestinia and granted them their independence in exchange for leaving the Holy City of Rodnatsia in Ryudinian hands. During this time, communists in the north took advantage of the chaos caused by the uprisings in the west to peacefully secede and declare a communist Ryudinia. Although Ryudinia refused to recognize this new government as legitimate, the military was too worn out from fighting in the west to stop the secession.

Anger at the Emperor for allowing the Empire to fall apart quickly spread through the Imperial Army. This dissatisfaction soon found its way to the highest branches of the military. In a bid to stop the total disintegration of the Empire war hero and commander of the 5th Imperial Corps, General Vitaly Makisov led a military coup on the basis that the Emperor had gone mad, deposing Serafim and seizing power. Makisov had the main branch of the Imperial Family executed and placed distant member Fyodor on the throne as a figurehead emperor. Makisov’s coup was not able to tie up all loose ends, as Imperial Princess Sofiya Voronina and several members of the Imperial Guard managed to flee to Rhenania. It is now 1920 and even after two years, Makisov’s coup does not have the full support of the populace and only time will tell if he will be able to maintain his hold on power.
« Last Edit: 26 April, 2017, 07:07:49 pm by Para »

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Re: Nation Encyclopedia
« Reply #12 on: 26 April, 2017, 07:00:37 pm »
Para, accepted.

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Re: Nation Encyclopedia
« Reply #13 on: 26 April, 2017, 08:06:18 pm »
The Iridar Republic
Spoiler: "National Flag" (hover to show)
Spoiler: "Global Map" (hover to show)
Spoiler: "Government" (hover to show)
Economic System: Capitalism
Leader Name: Khilip Schiede
Ruling Political Faction: Before the war the two main political factions where the Caps and Hats.
The Caps were adventurous while the Hats where more about peace and isolation. During the
war the two parties joined together in emergency coalition and have yet to split again.
Most Followed Religion / State Religion: Solailism (see The Grand Duchy of Rhenania's application).

Spoiler: "History" (hover to show)
« Last Edit: 29 April, 2017, 04:08:14 pm by MysticPing »
"A general strike forged in advance within the fetters of legality is like a war demonstration with cannons dumped into a river within the very sight of the enemy." Rosa Luxemburg

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Re: Nation Encyclopedia
« Reply #14 on: 26 April, 2017, 08:14:27 pm »
The Iridar Republic

Your individual history is a bit short but it's not exactly unacceptable seeing as it's a new country. Your formatting is a little off, but it's not essential. Nonetheless, ACCEPTED.